A Playable Build Of Dead Island 2 Has Leaked Online
New gameplay from a June 2015 build of zombie FPS Dead Island 2 recently leaked online. The gameplay shows off the melee combat and gun-play against the game’s zombie enemies along with some car driving. Well here is something that you just don’t see every day. A build of the 2015 Dead Island 2 has been leaked online and has been making its way around the Internet. Be aware, this game certainly looks like an unreleased build of a 2015 game.
In March 2016, Deep Silver announced UK studio Sumo Digital had taken on Dead Island 2. Then, in August 2019, Deep Silver announced it had brought development in-house at Homefront: The Revolution maker Dambuster Studios.
Dead Island 2 has been in the works for quite some time, then, and has clearly suffered a rocky development as it’s shifted between three studios. It was first announced at E3 2014 & Gamescom (trailers below) with an eye-catching trailers that, well, is certainly quite the watch today.
As i said above and according to the information found in the files, this build of Dead Island 2 dates back to June 19 of 2015, making it five years old this month. The build features a total of three different locations along with different characters and classes. There may even be some online co-op, though that would require some work to accomplish. As for how this build leaked? Well, that’s anyone’s guess as the leaker stated it came from a friend. Judging from the gameplay that’s featured in the build, it doesn’t look all too bad (not great either). A bit rough sure, but it is an early build after all. As for what of the project now? Sadly no one but Deep Silver knows the answer to that, as they confirmed last year that the project was still in development. Yager Production, on the other hand, ceased working on the project back in 2015, meaning what you are seeing in the leaks today will most likely differ from current developer Dambuster Studio’s version of the game.
You know, games that have undergone development hell, rarely pop out and become commercial successes. It is very rare that a game has multiple long delays and ghosts fans for years only to release and actually be a polished product.