Blizzard Officially Responds To Warcraft 3 Reforged Backlash
Warcraft 3 Reforged was dead on arrival. The moment it came out it garnered nothing but bad reviews. Many fans complaining about broken promises and false advertising. After a while, Blizzard has finally responded to criticism. Warcraft 3 Reforged has been a terrible launch for Blizzard. There are some who argue that the game isn’t as horrible as it’s being conveyed, but unfulfilled promises, missing features, and numerous issues have resulted in it being review bombed on Metacritic with fans requesting refunds. The developer has now provided a response and fans aren’t exactly happy with the ‘non-apology’.
Blizzard’s awful response:
“First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next”
“There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.”
Blizzard did promise to fix and address several issues in future updates. Some of those updates will be coming as early as this week. But there are complaints about the game that will remain as they are, namely the cutscenes. This is especially controversial, as one of the most prominent features shown in the 2018 demo was the changed camera angles and updated graphics. The reason for this lack of change is apparently because Blizzard wants to keep true to the original game.
“Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).”
“We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.”
They also confirmed they aren’t planning to bring back tournaments or the Reign Of Chaos ruleset, due to them being “underused elements” in the original release.
“We know this update doesn’t address all the questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things.
“Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on.”
The response then continues to say that they’re happy the game is out and that they’re committed to supporting it post-launch “for a long time to come”.
A patch is said to be on the way to fix technical issues such as colour shading, audio bugs, and portrait animations, while also implementing some UI improvements. This patch is estimated to release this week and patch notes will be shared.
The lack of leaderboards and clans is also addressed in the response, and they’re said to be features that will be added to the game at an unspecified date. However, while these missing attractions will be implemented sometime down the road, the cinematic cut-scenes everyone expected will not.
On the subject of removed features like competitive ladders, automated tournaments and clans – Blizzard has plans to reintroduce these. There’s seemingly a lot of juggling going on behind the scenes in terms of what is and isn’t important to WC3: Reforged though. “Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players.”
Likewise, the promised overhaul of Warcraft 3’s cutscenes has been abandoned. This is because Blizzard didn’t want “to steer too far from the original game”, which is odd for a £25 remaster. “The main takeaway”, Kaivax continues, “is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).”
Blizzard Fueling Even More Discontent:
Blizzard raising its head above the parapet is seen as a step in the right direction. Yet, many take umbrage at the contents of the statement. The round-about apology and perceived weakness of justification for the cutscene debacle, in particular, have irked disgruntled players.
Blizzard´s Forums these only scratch the surface. As of writing, the thread has over 1.1k answers. Most are negative punctuated by very occasional praise from those satisfied with the state of the game.