CD Projekt Red Releases Cyberpunk 2077 Trailer With Hidden Message

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CD Projekt Red Releases Cyberpunk 2077 Trailer With Hidden Message

CD Projekt Red Releases Cyberpunk 2077 Trailer With Hidden Message

CD Projekt Red hasn’t said much publicly about its upcoming and highly-anticipated singleplayer roleplaying game, Cyberpunk 2077 but we got our first taste this week when it debuted a trailer during Microsoft’s press conference at the E3 event. CD Projekt Red made good on their promise to present their role-playing game at this year’s E3 event. Although the Cyberpunk 2077 trailer is only 1 minute 41 seconds long, it did reveal new details about the game. However, CD Projekt Red did so in a very ingenious way. A YouTube viewer spotted a hidden message at the end of the game trailer. In order to view the complete message, it’s necessary to view the trailer in 4K resolution and drop the playback speed to 0.25 around the 1:39. We’ve provided a transcript of CD Projekt Red’s message to their fans below.

CD Projekt Red’s Hidden Message:

It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews andā€¦ went dark. Normal procedure for these kinds of things – you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.

As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point we made the decisions to resume talking about the game when we have something to show. Something meaningful and substantial. This is because we do realize you’ve been impatiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary – it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too šŸ™‚

But to the point. Today is the day. If you’re seeing this, it means you saw the trailer. – our vision for Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character andā€¦ well, you’ll get to know the rest of what show at our booth at E3. Be on the lookout for the previews!

Before we finish, you probably have some questions,

1. When?
When we told you we would only release the game when it’s ready, we meant it. We’re definitely much closer to a release date than we were back then šŸ˜‰ but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us. It’s the beauty of being an independent studio and your own publisher.

2. How big?
Seriously big, butā€¦ to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we’ll do this before we start talking about pre-orders or ask anything of you.

3. Free DLC/Expansions/DRM
Expect nothing less than you got with The Witcher 3. As for DRM, CP2077, will be 100% DRM-free on PC.

4. Microtransactions?
In a single player role-playing game? Are you nuts?

Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you posted we treat it very seriously.

Yours,

CD PROJEKT RED Team

Cyberpunk 2077 was originally announced way back in 2012, while the developer focused on developingĀ The Witcher 3: Wild Hunt. After a teaser trailer, the studio went dark on their other announced game. That’s the first topic thatĀ CD Projekt RED addresses in the hidden message that can be seen by pausing the trailer at specific points. “We wanted to give you The Witcher 3 and both expansions first which is why this period of staying silent was longer than we planned,” explains the studio. “Sorry for that.” They then decided to stay quiet until they had “something meaningful and substantial” to show, which was what they had today.

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