Cyberpunk 2077 New Trailer Showcases Ray Tracing And Nvidia DLSS 2.0
CD Projekt Red has released their latest trailer for Cyberpunk 2077 showcasing the spectacular visuals for the upcoming action-adventure-RPG. NVIDIA has confirmed that the trailer included Ray-Traced Diffuse Illumination, Ray-Traced Reflections, Ray-Traced Ambient Occlusion, and Ray-Traced Shadows real-time ray-tracing effects. These effects are powered by the DirectX 12 Ultimate DXR Ray Tracing API and are optimized for GeForce RTX graphics GPUs.
Highly anticipated: After months of silence and a second delay, CD Projekt Red has finally shown off more of its highly-anticipated sci-fi RPG Cyberpunk 2077, via the first episode of “Night City Wire.” This pre-recorded broadcast included a new gameplay trailer, a short gameplay demo (showcasing the unique “braindance” feature), and a brief developer Q&A.
The trailer is flashy and fast-paced, and it gives us our first real glimpse of Night City at, well, night. We see towering skyscrapers, wet streets drenched in neon, fast cars, and even a few shots of the Mad Max-style desert surrounding Night City, simply known as the “Badlands.”
To say Cyberpunk 2077 looks good would be a massive understatement — it looks gorgeous, and not just in screenshots and heavily-edited trailers. In newly-released, mostly uninterrupted gameplay footage (see that below), Cyberpunk’s visual fidelity still holds up, a point that has been further backed up by the many hands-on impression articles that have hit the web this afternoon.
Ray tracing features in Cyberpunk 2077
Players will be able to enjoy the following ray tracing features in Cyberpunk 2077 at launch:
- Ambient occlusion with ray-traced – Ambient occlusion is a shading and rendering technique used to calculate the degree of exposure of each point in a scene to ambient light. The result is a diffuse shading effect that darkens closed and protected areas and improves the overall tone of the rendered image. In Cyberpunk 2077, the ambient ray-traced occlusion can be additionally used with local lights to achieve a rough shading effect in places where there are no shadows.
- Diffuse Ray Tracing Lighting – This technique is used to capture the glare from the sky as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques.
- Ray-traced reflections – In the game, ray-traced reflections are used on all surfaces and can trace ranges of up to several kilometres. They are present in both opaque and transparent objects to simulate the way light is reflected off shiny, metallic surfaces by tracing a single bounce of reflection rays against the scene. This includes smooth natural mirrors like window glass, but also rougher surfaces like burnished metal. Unlike on-screen space techniques that can only reflect what’s on the screen, ray-traced reflections incorporate the entire scene around the character and can accurately depict objects that are out of camera view or are away from it.
- Ray-traced shadows – Preview supports directional shadows from the sun and moon. These shadows are intended to be physically accurate and even take into account the scattering of light from clouds. Shadows can be improved in the final version to support other types of light sources where necessary.
About DXR Ray Tracing:
The ray tracing is a technique that provides lighting to look realistic 3D objects. Try to show light in the same way as the real world, tracing the path of light from the camera to a light source and simulating the effects of your encounters with virtual objects.
To make ray tracing a reality, the game takes advantage of the industry standard DirectX 12 Ultimate API, which is compatible with all NVIDIA GeForce RTX graphics cards. NVIDIA pioneered DirectX 12 Ultimate features with its Turing GPU architecture, released in 2018.
About NVIDIA DLSS 2.0:
DLSS (Deep Learning Super Sampling) is a NVIDIA RTX technology that uses AI to increase the frame rate and generate beautiful and sharp game images. In Cyberpunk 2077, DLSS 2.0 gives gamers the performance margin needed to increase graphics settings and increase output resolutions.
Cyberpunk 2077 was originally scheduled to arrive on April 16, but CD Projekt RED pushed the launch date to September 17. A week ago, the studio penned a letter to its followers via Cyberpunk 2077’s official Twitter account that it has decided to released the game on November 19.