EA And DICE Responds To Battlefront 2 Loot Box Fiasco.
A day after the beta for the extended Star Wars Battlefront 2 beta ended, Electronic Arts thanked the “millions” of fans who participated and asked them to keep sending feedback as developer DICE tinkers with the game before its release on November 17th. But it seems they’ve already got a few changes in mind that the giant studio listed in a blog post — along with an extensive clarification of how the contentious loot crate system will work in the final version of the game.
“Rest assured, we’re continuing to listen to you coming out of Beta,” the developers wrote on the game’s website. “We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we’re considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work — we agree he could use a little more… firepower…”
In its post, DICE and EA specifically address concerns about crates and progression, saying that “the complete system was not in the Beta and will continue to be tuned over time.”
“As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements,” EA and DICE said. The post went on to clarify exactly what will be in Battlefront 2’s crates and how players can upgrade the game’s Star Cards.
Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
DICE and EA said they’re working on ways “to ensure the game is fun for everyone,” and that they’ll be balancing the game over time.
EA also promised a deeper progression system than that found in the public beta. Perhaps more importantly, they stated in the post that the game won’t have Season Passes — all extra content will be free, with an “evolving, event-driven live service” for future releases. While that’s a bit unclear, opening content up for everyone (and presumably relying on microtransactions for sustainment revenue) instead of gating off the playerbase between DLC purchases certainly keeps a game’s community together.
“We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards,” they said.
Players will get a chance to see how quickly DICE and EA can respond to player feedback next month. Star Wars Battlefront 2 will be released on PlayStation 4, Windows PC and Xbox One on Nov. 17.