How Star Citizen Plans To Evolve Survival Mechanics
The latest episode of Inside Star Citizen explains how Cloud Imperium plan to implement survival mechanics, with senior FPS systems designer Jonny Jacevicius saying that, while “Star Citizen’s not a survival game in the traditional sense,” it will have an “actor status system” to cover eating, drinking, and maintaining temperature. This Actor Status System video replace for Star Citizen showcases a number of the survival components of the game and the way you’ll need to organize for what awaits.
Players can be affected by both hypothermia and hyperthermia, and be improved – or hampered – by their choices of food and clothing.
Senior FPS systems designer Jonny Jacevicius said:
“Star Citizen’s not a survival game in the traditional sense,”
“Survival games generally kind of pin eating, drinking and, you know, staying warm at the forefront of the gameplay.
“The Star Citizen experience is so much more. It’s just another addition. It’s been very interesting working on it, actually. Actor Status is essentially anything that can affect the status of the player. It’s been like a mini science lesson every day just ‘cos we want to ground this in reality.”
Each hypothermia and hyperthermia are potential outcomes of failing to put on the fitting swimsuit if you discover a planet, with imaginative and prescient results after which eventual demise in case you do not do something to rectify the scenario. There will probably be buffs and debuffs from foods and drinks, with the instance given of a chocolate bar which may add stamina regeneration, whereas drugs can present a small quantity of well being regeneration.
The video goes on to discuss the way Cloud Imperium Games’ quarterly go/no go meetings work, so you can probably skip the rest of it unless you’re a really dedicated Citizen.