Metro Exodus Will Support Nvidia RTX Real-Time Raytracing Tech
We are excited to share the news that we are collaborating with @NVIDIAGeForce, using their RTX real-time ray tracing tech in @MetroVideoGame! Stay tuned for our @Official_GDC demo in the coming days! https://t.co/5LTbY7DEHv
— 4A Games (@4AGames) March 20, 2018
As NVIDIA noted, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.
4AGames will most likely release a video from its GDC 2018 tech demo of Metro Exodus using the RTX technology in the coming days, so stay tuned for more!
Furthermore, according to Executive Producer Jon Bloch, the game will use every bit of PS4 Pro power. According to the producer, the studio is paying special attention to the console.
He added that Exodus’ script is bigger than the first two games even with DLC combined. Yes, you read it right! Metro Exodus script is gigantic so naturally, it will extend the duration of the game as there are many dialogue options, various situations.
To put this into perspective, Metro Exodus’ script is larger than both Metro 2033’s and Metro: Last Light’s scripts combined, including all DLC.
Metro Exodus is a first-person shooter in development at 4A Games and will launch sometime in 2018 for PC, Xbox One and PlayStation 4.