Microsoft Flight Simulator Will Allow Players To Buy And Sell Mods
Asobo Studio have revealed that their upcoming flight sim aptly named Microsoft Flight Simulator will have an in-game marketplace for players to buy and sell mods with real money. Although this will only be available to select partners who are approved from signing up and joining the program. That also comes with day-one support for third-party modding, which Microsoft has acknowledged as the series lifeblood during its earlier absence.
To be considered for the Marketplace Partner Program, folks will need to apply and be approved in order to get started. Once approved and published you will automatically receive payments based on your payment profile.
Asobo Studio said in the announcement:
“We firmly believe that the new built-in Marketplace provides a great opportunity for you to reach more customers than you may be able to reach today,”
“Our goals and aspirations with Microsoft Flight Simulator are to further expand on the success of FSX, which has sold millions of copies, and that even more people will experience the simulator through Xbox Game Pass for PC.
“The Marketplace allows simmers to purchase content without ever leaving the simulator, resulting in significantly reduced friction to complete a purchase.
“The Marketplace will operate under an Agency model, which means that you, as the content creator, will set the price for every piece of content you submit. Becoming a partner doesn’t alter your ability to sell your content on your own websites and storefronts. Just like with FSX, you can continue to sell your content outside of our Marketplace. Becoming a Microsoft Flight Simulator Marketplace Partner essentially unlocks another channel for you.”
While Microsoft has initially shared its SDK with select developers, it may soon open up contributions. In a now-deleted page on the official website, we received our first glimpse at the “Flight Simulator Partner Program,” reportedly providing an avenue for partners to release content via the store. It once again shares Minecraft’s proven marketplace template, which features a familiar partner application process.
Prices will be set by modders, and becoming a partner doesn’t mean they’ll not be able to sell their stuff on their own sites or elsewhere. “We will try to approve as many partners as possible,” says Asobo, “but we expect our capacity to be limited, at least initially.”
Microsoft is running a closed beta for the sim game at the end of the month. On July 23, beta invitations will start deploying and if you are already an alpha tester, you will have automatic access to the closed beta.