Skull And Bones Reportedly Being Rebooted As A Live Service

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Skull And Bones Reportedly Being Rebooted As A Live Service

Skull And Bones Reportedly Being Rebooted As A Live Service

Skull & Bones Ubisoft’s pirate game revealed back in 2017, has been reportedly rebooted into something that more closely resembles a Sea of Thieves-style live service game. Developed by Ubisoft Singapore, the studio that worked on Assassin’s Creed: Black Flag’s naval combat, Skull & Bones was initially meant to flesh out the concept into a game of its own with PvP battles and customizable ships.

Anyone still keeping track of Skull & Bones is sure to have noticed its absence since 2018, especially since it was not featured during last Sunday’s Ubisoft Forward event, which not-so-surprisingly revealed the previously unannounced Far Cry 6.

The anonymous source apparently told the press that Ubisoft has been struggling to make Skull and Bones unique, or at least distinctive from other standard open-world Ubi titles like Assassins Creed or The Division. This lack of uniqueness is what supposedly led to all the game’s delays, which was originally supposed to enter the Beta stage in 2018.

The decision was reportedly made last year, with Skull and Bones now featuring a persistent world full of characters and quests that will change and evolve based on the entire community’s actions, and with a larger focus on collaboration.

Skull & Bones was most recently “rebooted”, with the game now heading towards a “live service” model. The game will now “ feature a persistent game world with quests, characters and storylines that will drastically evolve and change over time based on the collective actions of the community.”

In other words, Skull & Bones is now aiming to be a game that is more similar to Fortnite in terms of its social and “live storytelling” aspects, rather than Ubisoft’s more traditional titles that uses a Games as a Service model like The Division 2.

Elisabeth Pellen, writer and director of cel-shaded shooter XIII, has taken over as creative director after Justin Farren moved to another studio.

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