The Outer Worlds Companions Are Optional And Can Leave Players

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The Outer Worlds Companions Are Optional And Can Leave Players

The Outer Worlds Companions Are Optional And Can Leave Players

Obsidian’s The Outer Worlds, similar to other RPGs of its kind, will feature a number of companion characters. According to Obsidian developers, each companion has their own personality and beliefs. Interestingly, because of this, companions aren’t obligated to stick with the player throughout the game’s entirety. In fact, should the player do something to displease them, companions are likely to leave. This detail alone makes The Outer Worlds’ companion system seem unique in many respects.

Based on the player’s decisions, companions can decide for themselves if you’re “worth” following or not. According to Starks, “Even if you lose a points-based morale system, I think you gain something by hand-crafting specific moments where a companion is like, “Why would you do this? You’re completely out of your mind!’” And that also gives the player an interesting opportunity to say, “You might be thinking that, but here are my reasons why…” and sometimes we can attach that to a persuade or leadership check, and that helps the player feel more rewarded.”

Rather, how players engage with major decisions will determine whether a companion finds them worthy of their companionship. Apparently, thanks to each character’s personality, players should be able to discern if certain companions will depart after making a tough choice.

Narrative Designer Nitai Poddar delved deeper into the matter:

Even if you lose a points-based morale system, I think you gain something by hand-crafting specific moments where a companion is like, “Why would you do this? You’re completely out of your mind!’” And that also gives the player an interesting opportunity to say, “You might be thinking that, but here are my reasons why…” and sometimes we can attach that to a persuade or leadership check, and that helps the player feel more rewarded.

“In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.”

With the game ranging from 15 to 40 hours in length, it’ll be intriguing to see if players with no companions are more likely to complete the game sooner. Additionally interesting is that despite their being no romance options, it sounds as though The Outer Worlds will still have plenty to offer with regard to building relationships with NPCs.