Tom Clancy’s The Division 2 Promises To Run Better In DirectX 12

The Division 2 is just around the corner., March 15th.

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Tom Clancy's The Division 2 Promises To Run Better In DirectX 12

Tom Clancy’s The Division 2 Promises To Run Better In DirectX 12

We’ve had DirectX 12 support for four disappointing years so far and it’s still never really proven why Microsoft said “This is like getting free hardware. It’s like getting that extra kick. It may make your game go from not quite playable, to playable, from mediocre to awesome, from awesome to just out of this world.”  That statement definitely hasn’t aged well, nor has Stardock CEO’s claim DX12 could provide a 500% boost to CPU optimisation.

It’s no big secret that DirectX 12 was a mild disappointment in the gaming world. Back when it first came out, everyone was expecting major performance gains, but the truth is that only some games managed to take advantage of its new features. Several titles saw little to no improvement at all FPS-wise, while others actually ran worse using this API. Fortunately, it looks like at least one upcoming title will run better using DX12. According to Ubisoft, that game is Tom Clancy’s The Division 2. It’s worth noting that the original title also supported both APIs, but DX11 still came out on top.

As Lejdfors told PCGamesHardware:

“Yes, we are still very much supporting DX12 and in TCTD2, DX12 performance over DX11 should be even better. This is in large part due to us making better use of Async Compute to parallelize more graphics work to ensure maximal GPU utilization. When it comes to performance, we are not pulling any punches and will make use of all tools in the toolbox. The only thing we do not yet have is variable rate shading, but rest assured that is an active area of research for future performance improvements.”

Async Compute allows each pipeline to perform graphics and compute loads simultaneously, in theory speeding up performance using DX12.

We’re also hoping The Division 2 makes excellent use of high core count processors in a bid to increase frame rates, a move that could particularly help those using high refresh rate monitors at 1080p resolution. Of course, the onus will still be on the GPU to pump out those frames but we should, hopefully, not see performance crippled by poor multi-core CPU optimisation. We’ll only believe it when we see it.

Tom Clancy’s The Division 2 is coming to PC, PlayStation 4 and Xbox One on March 15th.

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