You Can Beat Cyberpunk 2077 Without Finishing The Main Quest
Cyberpunk 2077’s lead quest designer has revealed in a new interview that players don’t need to finish the main quest to reach an ending. CD Projekt RED’s RPGs always center on player-choice. But the studio is apparently upping the ante with Cyberpunk 2077. This time, player-choice will prove so integral that some players may beat the game without actually completing the main quest-line.
Talking with Polish website Spider’s Web, Sasko was asked numerous questions about Cyberpunk 2077’s side-quests, where he revealed that the side-quests won’t be entirely independent of the main story.
In fact, clearing certain side-quests can affect the main story to such a degree that it will be possible for a player to beat the game without actually finishing the main story.
“So in Cyberpunk’s structure we have this wheat spike, which serves as its center, the main storyline with different subplots surrounding it, which can be triggered in various ways,”
“Those subplots allow us to do something that we have never done before – they change the main plot of the game and they are doing that in such a way that you may not even finish the main plot, but still finish the game and get a completely different epilogue than the player with a different life path who made different choices, met different characters and formed relationships with them.”
“You may have noticed that depending on which history of origin you chose, Jackie’s story changed,”
“This is one example of the fact that depending on the chosen path of origin – as a character you were born in a different place, you have a different story, and therefore both Jackie’s story and your relationship with him was different. This is a bit of a butterfly effect. This is one example where right at the very beginning your choice defines what your world will look like in the game.”
‘Of course, we control and decide what the conditions must be met for these quests to start, but it is not so easy to tell. This game has the most complicated structure we have ever made.’
He also revealed that the game has the most complicated structure the team has made, as these quests need to meet a variety of different conditions to trigger and won’t always appear at the same time for every player.
‘These quests are never linear. This is an internal system that we call the token system and it decides at what point in the game to assign these quests to you. This means that even I can’t tell you in what order these quests will start, because the game decides when you get them depending on your progress.
This also extends to certain story beats as well, which change depending on what sort of life-path you choose at the beginning of the game.
Cyberpunk 2077 is due to launch on November 19, 2020 for Xbox One, PS4, PC, and Google Stadia.